GARMA QUEST

0079.10.04
This is the date Garma Zabi dies.

About

Garma Quest is an RPG thread game ran on the GarmaQuest twitter by A-Mac. Very similar to the "quest threads" of old /tg/ or "Twitch Plays" streams.

Players take on the role of Garma Zabi, the young scion of the Zabi Family in U.C. 0077, two years prior to the One Year War.

Garma wakes from a horrible nightmare, one in which he died, betrayed by his best friend Char Aznable. Will the odd premonition or two be enough for the ill-fated prince to change history? Find out by playing along! Make suggestions and support other suggestions via likes on Twitter!

The most recent [PLAY OPEN] tweet in the thread will always be pinned! You can start here or in the archive!

Rules

Simply follow along with the thread and when a tweet ends in [PLAY OPEN] make your suggestions to the direction that Garma takes! You can also vote for other people's suggestions via likes.

Direction suggestions are never a hard yes or no, and often multiple directions are mixed together or added in part.

Suggestions end when the post starting with [PLAY CLOSED] is made, along with screencaps of the accepted, majority direction inputs.

While the game is strictly for adults 18+, please keep your suggestions SFW and, mostly, on topic.

Art Credit

The background of this website was made by Moldy and commissioned A-Mac

Fanart

Fanart created by participants in the thread!

Potential spoilers.

Character Sheet


General
You are Garma Zabi, the youngest heir and prince of the Zabi Family, the largest political power in the Republic of Zeon.

You are currently attending the Space Defense Military Academy at Guardian Banchi.


Attributes
Attributes such as these are the core values by which a Zabi man is measured!

Poise:
The scion's reflexes and grace.
⬛⬛⬛⬜⬜

Charm:
The scion's eloquence and persuasion.
⬛⬛⬛⬛⬜

Wrath:
The scion's fury, aggression, and force.
⬛⬜⬜⬜⬜

Tact:
The scion's calculating ingenuity.
⬛⬛⬜⬜⬜

Keen:
The scion's inquisitive abilities.
⬛⬛⬜⬜⬜


Skills
Skills are the tools by which we interact with the world. Our talents, knowledge, and trained abilities that make us who we are.

Skills are added the first time they are invoked meaningfully in the game.

Skills are increased by succeeding at them at least once during a single day. The successes required to increase a skill are equal to the current value of that skill multiplied by four.

i.e. A skill level of three requires twelve successes on twelve different days to progress to skill level four.

Athletics:
The scion's athletic capabilities.
⬛⬜⬜⬜⬜

Expression:
The scion's ability to express himself.
⬛⬛⬛⬜⬜

Deception:
The scion's ability to lie and mislead others.
⬛⬛⬜⬜⬜

Games:
The scion's ability to pick up and perform games of leisure, mind, and reflex.
⬛⬜⬜⬜⬜

Melee:
The scion's abilities in fighting with a close combat weapon.
⬛⬛⬜⬜⬜

Persuasion:
the scion's ability to convince others through argumentation.
⬛⬛⬛⬜⬜

Politics:
The scion's grasp of the political landscape.
⬛⬛⬜⬜⬜

Social Bonds

Social bonds represent the bond between Garma and others, or at least Garma's perception of them.

NameRankDescription
Dozle ZabiB+Older Brother
Char AznableA̴̡̟̺͌̉͆̐͗̋?̷͍̯̲͖͚̉̔̓̈́͋̏͊D̵̡͚͎͈̦̥͖̤̿̒͒̊̂͑ͅB̸͇͓̣̺͈̭͐͂̍̏͆͆̓͐̏͝e̷͇͚̿͗̓̀̚s̷̟̈͛̎̾̿͌͝t̵̟̝̰̠̑͂̉͂͊̀̍͊̄̈́ ̴̛͚̙̟̜̞͔̋̌͛͂͘͝F̶̡̡̌̂̎r̵̙͐í̷̩͓̟̻̞̩͉̦͇̔̄̊̋̄ę̸͔̙̳̱͓͇̯́̈́̔̈́̂̇n̶̢̨̧̰̫̳̰̋̿̆͜d̵̬̹͓͔̩̹̼̮̟͚̈͌͑̂͝
Lino FernandezCChar's Old F̶̡̡̌̂̎r̵̙͐í̷̩͓̟̻̞̩͉̦͇̔̄̊̋̄ę̸͔̙̳̱͓͇̯́̈́̔̈́̂̇n̶̢̨̧̰̫̳̰̋̿̆͜d̵̬̹͓͔̩̹̼̮̟͚̈͌͑̂͝
Cuaran KapsD+Gamer Underclassman
Giyal HattoDGamer Underclassman
Sol KiskeDGamer Underclassman
Ramba RalDDozle's Trusted Captain

Archive

Threads will be backed-up weekly and can be accessed as PDFs here.


The first thread started on A-Mac's personal account with this tweet.

The thread continues on the GarmaQuest account here.

The most recent [PLAY OPEN] tweet can always be found pinned on the account.